Tag Archives: Jams

Jams – What lies beneath the mind of a serial killer?

So, Ludum Dare 29 is over (now is voting time!) Theme was tricky: “Beneath the surface”. After some initial brainstorming, we’ve decided to go with something simple but dense: an impossible runner through the mind of a serial killer.

The idea is pretty simple: avoid obstacles and try not to hit the walls (this is going to speed up your “enlarging process”, making the whole thing even harder).

So here it is. Patient 283, a free web game with crazy visuals and a powerful soundtrack. And remember: In a not so distant future, memories retrieved by nanobots may be used in federal courts.


2014 first post and faif!

2014 is here. That’s something. My my! Time flies! And we are working really hard, no holidays for us!

Last weeks have been great. We made a game for Ludum Dare 28 in just 12 hours. It’s called Faif. Theme was “You only get one” and we came up with a really simple idea for a kinda puzzle game. People seem to like it, so we decided on fleshing it out! After some days of sweating (Buenos Aires is really warm these days), we have a playable BETA (WEB/Android)! You can play it right here.

But what is faif?

Faif is a Puzzle/RPG game with a unique battle system based on gambling. Try to defeat as many opponents as you can and unravel the secret story behind the game.

How to play it

After choosing 5 adjacent tiles you only get one! Play wisely with the odds and defeat your enemies before they defeat you.

Web version is free, iOs version is coming soon and Android… We have an Early Access 50% OFF sale on Google Play! Grab your copy, support us and show us some love!

Android version features:

* Unique gameplay
* Epic “odd” battles
* No IAP’s whatsoever
* A nice shop with kickass powerups (use gems you collect in the game as payment)
* Infinite mode (survive as many opponents as you can)
* Lots of stuff coming soon (instant spells, boss battles, random rewards and more!)

Comments and suggestions

We will be improving and uploading new versions of the game almost every week until final release for you to test it and help us flesh it out. You can use the “Tell Us” button in the game to send us your suggestions or comment right here! What do you guys think about the game? Any feature you’d like to see? Cheers and happy 2014!

PS. We are still working on The Narrow Path, adding lots of weird content and new game elements!

The Walking Dead Game Jam – Quotes and Early Screenshot

Ok, so this week we have been working on our The Walking Dead Game Jam entry… a lot. As one of the jam rules is not using The Walking Dead IP stuff, we decided to create an original story around this “All Out War” theme.

What do we have so far?

Basically, the narrative and game core mechanics. We do not want to spoil anything, but we can share with you some really good quotes of stuff we read while writing and designing our game!

Fears have been expressed that this new technologies with it the threat of possible unwanted and unethical remote control of the cerebral activities of man by other men, but as will be discussed later, this danger is quite improbable and is outweighed by the expected clinical and scientific benefits. (Jose Delgado, “Physical Control of the Mind”).

(…) Carl August Weinhold, a German scientist who claimed to have brought animals back from the dead. In a series of experiments, Weinhold extracted the spinal cords of decapitated kittens, replacing them with zinc and sliver pile batteries, which generated an electrical charge. Not only did their hearts start beating but, according to Weinhold, the kittens bounded around for several minutes (Mark Pilkington, “Sparks of life”, TheGuardian.com)

Dr. Cornish attracted national attention in the middle 1930s when he restored dead dogs to life in his University of California laboratory. His work made him the target of an antivivisectionist protest that caused his removal from the university where he had set an array of records. Graduated at 18, he was at 22 the youngest person to receive a doctorate from the university. (United Press International, March 7, 1963)

Oh, experiments! Reanimation is really an interesting topic…

Note: Since today is saturday, we cannot help but sharing some early screenshot of the game.

Early Screenshot!

The Walking Dead Game Jam – We are in!

Well, well, well. We have some news! Our work schedule has suddenly changed. Last Thursday we read about the Walking Dead Game Jam and we were thrilled. So we stopped what we were doing… and for the next two weeks we will be making a game for this competition!

The Walking Dead Game Jam

Rules are simple. We have to make a game with Unity (yes, it’s a Unity-only jam) based around certain theme (“All Out War”). “All Out War” is the upcoming arc in the Walking Dead comic series.

Note: The Walking Dead IP cannot be used, so we will come up with an original story about… sorry, we cannot talk about it yet!

And what about the prizes? Prizes include full Unity Pro licences for each of the 10 winners, signed special books, merchandise, t-shirts and our favourite “the endorsement of Mr. Robert Kirkman to one of the finalists”.

So yeah, we are in! Yesterday we started pitching some ideas. Some interesting things come up and these are references we made when shaping the core mechanics of our game.


Please, be sure to check our blog in the following days if you are interested in what we come up to. And thanks for supporting us! You are amazing!

Antarctic Glitch – a game we made for #LD27 game jam

Last weekend we participated in Ludum Dare 27. This Ludum Dare was really crazy for us. This was our first competition as an independent game studio and we decided to team up with genius artist Fernando Martínez Ruppel (yeah, the same guy that made the awesome concept art for Galaxel). After some crazy brainstorming on Friday when theme was revealed, we came up with a really simple idea (but ambitious in scope for a game made in 72 hours!).

Note: you can play Antarctic Glitch clicking in this awesome poster!


The idea
Basically, our idea was to change the playable character every 10 seconds. In order to make it work (and also be relevant!), we will be designing five (!) different versions of our lead character.

We want to make a brawler (yeah, beat’em up). But do to timeframe constraints, we thought about an ‘infinite brawler’ variation with a highscore scheme (we used Dreamlo, you should check it!).

Control scheme
We made it really simple. Left + Right + Up + Z + X (two different actions for each character).

The story
With these rules set, we started working on the story. We are all sci-fi and fantasy fans, so we decided to build a background story around all this ‘every 10 seconds the playable character changes’ principle. We worked with different concepts such as glitches, paralell worlds and quantum mechanics. And Antarctica. Antarctica is an awesome place in the world, so why not? We called our game Antarctic Glitch.

Note: These following images are from the game intro. You should check it out!

Character design
So, we worked on our lead character, a bearded doc. This doc would have five different versions from five parallel worlds: a mecha, a beast, a superhero, a steampunk doc and a battle dwarf.

Character design

After deciding on all the different docs and on every action for each one (remember, we would use a two-action model), we started working on the animations (action one, action two, damage, jump, walk, standby). Lots of work ahead!



The enemies 
Two types. Land and flying enemies.

Flying EnemyLand Enemy

South Magnetic Pole. Land of mysteries. Antarctica is awesome. And for an infinite brawler, we made a nice Antarctic background that loops.


Sound FX and music
While working on our #7dfps entry, we came across with some great sound FX made by @Jordinewcastle & @Fin_Send. We used some of them. Music was composed by Ruppel. We love the glitchy feeling of it!

Unity is our best friend. This was our first 2D game with this framework and all went really smooth.

What went wrong
We are really pleased with all the work we have done, but we were really ambitious for a tree-day project and some things went wrong (it always happens!). All of the following needs some polish:
- Visual feedback when shooting.
- Some sound FX are out of sync.
- Balancing the gameplay (there is one exploit to be found, and if you find it, you can top our ranking!).

What lies ahead
We love our character and the complex universe we created. So we are thinking on developing the game a little further (mobile version anyone?) and who knows, making a comic maybe. What do you think? Would you like to read it? Cheers!

Some Action!

Galaxel – a game we made for #7dfps game jam

Wow. These last days were crazy.  We decided to take part into the awesome #7DFPS jam and came with an idea for a first person matching shooter we called Galaxel.


Galaxel (Win/Mac/Browser) is a game where you have to kill enemies by shooting cubes from beneath your feet. Both cubes and enemies have different colors, and you have to match them in order to kill bad guys.

We also had a killer concept art thanks to our friend Fernando Martínez Ruppel. Here you can check some of the early sketches he did:


And here the final piece in all its glory!

Galaxel - Shooting Cubes at the End of the Universe.

We also added a leaderboard to the game (thanks Dreamlo!). One kill scores one point. As simple as that. And speaking about highscores… here we have two videos from our top players! (iDubbbz and RancidShamble). You are awesome!

  • So, if you want to play Galaxel, you can do it right here. And you can also check the game at #7dfps here.

Note: Appadvice chose the game of the week and Junction Action Arcade received an honorable mention! (They made a nice video review you can check here). Cheers, everyone!