Tag Archives: videogames

2014 first post and faif!

2014 is here. That’s something. My my! Time flies! And we are working really hard, no holidays for us!

Last weeks have been great. We made a game for Ludum Dare 28 in just 12 hours. It’s called Faif. Theme was “You only get one” and we came up with a really simple idea for a kinda puzzle game. People seem to like it, so we decided on fleshing it out! After some days of sweating (Buenos Aires is really warm these days), we have a playable BETA (WEB/Android)! You can play it right here.

But what is faif?

Faif is a Puzzle/RPG game with a unique battle system based on gambling. Try to defeat as many opponents as you can and unravel the secret story behind the game.

How to play it

After choosing 5 adjacent tiles you only get one! Play wisely with the odds and defeat your enemies before they defeat you.

Web version is free, iOs version is coming soon and Android… We have an Early Access 50% OFF sale on Google Play! Grab your copy, support us and show us some love!

Android version features:

* Unique gameplay
* Epic “odd” battles
* No IAP’s whatsoever
* A nice shop with kickass powerups (use gems you collect in the game as payment)
* Infinite mode (survive as many opponents as you can)
* Lots of stuff coming soon (instant spells, boss battles, random rewards and more!)

Comments and suggestions

We will be improving and uploading new versions of the game almost every week until final release for you to test it and help us flesh it out. You can use the “Tell Us” button in the game to send us your suggestions or comment right here! What do you guys think about the game? Any feature you’d like to see? Cheers and happy 2014!

PS. We are still working on The Narrow Path, adding lots of weird content and new game elements!

Upcoming game revealed!

Kapsula

We don’t know why —but we are all gonna die in the kapsula.

Kapsula is a game we have been working on for some time now. We cannot reveal much of it yet (story, game mechanics or target platforms) but wait! We have some exclusive footage for you!

This weekend we are going to show an early version of Kapsula in the Indie Space at EVA (Video Games Expo in Argentina). We are really eager to hear what players think about it!

Cheers everyone!

The Walking Dead Game Jam – We are in!

Well, well, well. We have some news! Our work schedule has suddenly changed. Last Thursday we read about the Walking Dead Game Jam and we were thrilled. So we stopped what we were doing… and for the next two weeks we will be making a game for this competition!

The Walking Dead Game Jam

Rules are simple. We have to make a game with Unity (yes, it’s a Unity-only jam) based around certain theme (“All Out War”). “All Out War” is the upcoming arc in the Walking Dead comic series.

Note: The Walking Dead IP cannot be used, so we will come up with an original story about… sorry, we cannot talk about it yet!

And what about the prizes? Prizes include full Unity Pro licences for each of the 10 winners, signed special books, merchandise, t-shirts and our favourite “the endorsement of Mr. Robert Kirkman to one of the finalists”.

So yeah, we are in! Yesterday we started pitching some ideas. Some interesting things come up and these are references we made when shaping the core mechanics of our game.

 

Please, be sure to check our blog in the following days if you are interested in what we come up to. And thanks for supporting us! You are amazing!

A new game prototype

We have been working on a new game prototype for some weeks now. We cannot reveal its name yet, but we think It’s time to write about it and show you some things!

 

Designing on paper
This new prototype has a strong core mechanics born after some mashup experiment we made on paper. We strongly believe that working on paper is important!

Mashups
Mashups are a great way to work on game mechanics. You have two things that are well-known, you mash’em together and voilà! Luckily you have something entirely new.

Balance
When you have this mashup game mechanics, you have to balance it in order to make your idea playable, something that resembles a well-formed game with a clear set of rules. We have been working on this a lot, and we think our effort has paid off!

Grow a game
Now we are working on the prototype, tweaking every aspect of it and making our game grow around its core mechanics. A background story is emerging too!

So…
As soon as we have some things sorted out, we’ll show you more about our new project and talk about platforms and stuff! Stay tuned!